Zane: Age of Enlightenment
1) What do I need to participate in the game?
You will need Ventrilo, Google Wave and MapTools, along with DeviantNull’s 4E Framework. Invites to Google Wave are immediately available if you do not have one. Links to all of these can be found on the Main page of this campaign. You will need to download the Framework and run it to create your character, but during play the Framework is handled server-side. Most of the game will be played live on MapTool/Ventrilo, but side action may occur over Wave. The MapTool server can be left up for extended periods of time if necessary, but I prefer not to.
2) What is the structure of the game?
I will be tweaking and expanding upon my favorite first-year LFR modules to create several series of mini-campaigns (approx. six to eight 4-6 hour sessions) in the realm of Zane. If you have played the modules, some things may be familiar, but expect radical changes. We will play live twice a month, with side action available continuously over Wave. Days and times to be announced. After each mini-arc, the players may collectively choose to continue with their current characters and levels, or elect to change characters or advance levels. There will be no XP tracking for this game. There may be a rotation of DMs after the end of a mini-arc
3) Hey, I think (insert whatever) would be cool. Can we do that?
Probably. I have left a good deal of the campaign world open for you all to contribute to. Some of these I will ask for outright. Others I’ll take on the fly. If I don’t have it written down but don’t let you decide straightout, assume I’m looking for “flags” to go up during play to tell me which direction the party would find more interesting.
4) Are there any other expectations or stylistic decisions I should know about this campaign?
- Stunt to your heart’s content. I’ve got DMG pg 42. Small skill challenges in combat might be utilized for really elaborate stunts or other actions that the standard combat system doesn’t allow for.
- An encounter is an encounter is an encounter. I prefer to not distinguish between ‘combat’ and ‘non-combat’ interactions. This means that skill challenges and combat rounds can take place in parallel, be intertwined with each other or flow back and forth.
- Enemies will not always fight to the death. You may also run into combat situations where defeating all enemies is not the best or only victory condition.
- My other favorite RPG is Dogs in the Vineyard and I tend to carry over its “either say yes or roll dice” GMing style into 4E. That means you will never need to make a skill check for necessary information – you will always have the minimum amount of knowledge required to move forward. Skill rolls are for options and advantages. As an example – if you enter a dungeon and the only way past the first chamber is through a secret door, you will find the secret door. Now a skill check might tell you there’s a second secret door, or that the door you found is trapped but you should never be stuck.